Level | 4th Level | Casting Time | 1 bonus action, which you take immediately after hitting a creature with a melee weapon attack | Range | Self |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 3 rounds | ||
School | Force | Components | V | ||
Classes | Blackguard, Knight |
Your weapon glows with ethereal energy, piercing both body and mind as you strike.
As you hit with a melee weapon attack during this spell's duration, the attack deals an extra 4d8 FORCE damage to the target.
Additionally, if the target is a creature, it must succeed on a Constitution saving throw or else they receive three levels of
At Higher Levels: Increase the damage by 1d8 for each spell level increase.